
Blender
The studio’s main environment for modelling, animation, look-dev, and rendering.
This is less a trophy wall and more a practical snapshot of the tools that shape the studio’s output. The redesign turns the page into a usable systems overview instead of a logo dump.
Pick tools that disappear into the process, keep quality high, and leave room for experimentation.

The studio’s main environment for modelling, animation, look-dev, and rendering.

Editing, colour, finishing, and compositing work all land here.

Design, image editing, and print tasks without unnecessary overhead.

Still the fastest environment for sketching, arranging, and finishing tracks.

Large cinematic palette with plenty of room for weirdness.

Sample-based instruments and flexible scoring tools.

Colour, character, and analog-feeling processing.

Sharp synthetic textures when the track needs edge.

Film-emulation references that also feed the Filmify product work.

Still useful when a project needs heavyweight image manipulation.

The site framework powering this redesign and the faster content flow behind it.

Helpful mastering references when testing release-ready balance.